Friday, April 29, 2011

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MK Fatalities (2)



But that’s getting into tournament-level play discussion, which is not how most of us will judge the new Mortal Kombat. And in all fairness, MK has always favored style over substance, and this time the “style” is shredded faces, broken bones and splattered blood, which all combine to create a thoroughly violent experience.
These features make up the guts of the game (no pun int… fuck it, pun intended) and power all the other single and multiplayer components. I’ll get into those on the next page, which are all surprisingly awesome and worth checking out.

Mortal Kombat Fatalities


This persistent damage is purely cosmetic, but it does indeed add to the flavor. It helps convey how much these guys are pounding the hell out of each other, and when one finally stands tall as the winner, with his costume tattered and teeth showing through his jaw, it truly feels like a victory. Before, blood flew around the screen for the sake of blood flying around the screen; now, it helps sell the dark, macabre atmosphere.
Topping all this off are the aforementioned X-ray moves, which are devastating new attacks unique to this version of MK. Land one of these suckers and you can deal up to 50% damage, which, while cool for comebacks, is perhaps too much. We want to always have a chance at victory, but uh, some of these moves can turn the tide in a very un-fun way

Mortal Kombat (2011)


Mortal Kombat (2011)

Without a doubt, Mortal Kombat’s heyday was the mid ‘90s, a time when it and Street Fighter ruled not just arcades, but home consoles as well. It enjoyed a brief resurgence in the mid 2000s with sequels like Deadly Alliance and Deception, but with each new game came more goofy finishing moves, uninspired character designs and a needlessly complex plot. These were followed by MK vs DC Universe, which neutered the violence and gruesome finishing moves that made the series a success in the first place.
With so many missteps since the last major hit, what could the franchise do to regain its former glory? Ignore all the mediocre stuff and take things back to the original three games that started it all.

For the most part, this new MK sticks to the characters and tone of the first few games, meaning tons of vicious, mean-spirited attacks with just a hint of humor; groin punches and hilariously excessive fatalities are in, farting attacks and tacked-on kart racer minigames are out. Even the roster preys upon the world’s fondness for MK1-3, pulling just about every single character from those early days into one game. It’s clear developer NetherRealm’s goal was to tug at our misty-eyed recollections of the past, and on that front, it totally succeeded.